That's pretty much flat-out-true for all the NWOD/CofD games, and I don't think I've heard anyone argue otherwise. What have you done with the games? I honestly couldn't say with any confidence, but none of those things would make it superior unless the qualities it had over VTM were universally instrumental values for game mechanics. I prefer the politics of Masquerade but then as a DM, I have always embraced a looser interpretation of the lore than some people care for. Vampire: The Requiem is a role-playing game published by White Wolf, set in the Chronicles of Darkness (New World of Darkness) setting, and the successor to the Vampire: The Masquerade line. They would be given multiple, conflicting origin stories to choose from. It’s an objective fact. As in most games, there is a tension between the need for more Strength for more damage, and more dexterity for more accuracy. I even started my own Apocalypse Tribes as 2E Lodges project in Werewolf: The Forsaken forum. It only takes a minute to sign up. In VTM the players have the ability to seize the reins of the machine and direct their fates (for better or worse). How does one take advantage of unencrypted traffic? Generally speaking, the more damage a melee weapon has, the less Accuracy it has. Press question mark to learn the rest of the keyboard shortcuts. Requiem is much more mysterious, no one knows where vampires come from or even the origins of each Clan and the properties of the vampire curse can behave in unpredictable and dangerous ways. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Requiem, on the other hand, is nicely self-contained (that is, you need the WoD core for the basic rules, but to run Vampire you don't need any other sourcebooks). site design / logo © 2021 Stack Exchange Inc; user contributions licensed under cc by-sa. translation guide for playing Masquerade with Requiem or vice versa. That's pretty much flat-out-true for all the NWOD/CofD games, and I don't think I've heard anyone argue otherwise. Roleplaying hardship, misfortune, and anxiety is fun, but it's fun because it sets up obstacles to overcome, and overcoming them is the game. Stack Exchange network consists of 176 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. ... Vampire the Masquerade 5th Edition Review - Duration: 30:23. There is no mystery in Masquerade, the setting is too well explored and the history too well detailed. Mechanically, Requiem is superior. In Masquerade, vampires don't recognize each other on sight; in Requiem, the Beast makes the presence of another vampire and his comparative Potency obvious without concealing arts. and a bit of reading. Does a Bugbear PC take damage when holding an enemy on the other side of a Wall of Fire with Grapple? The Storyteller has to declare bonuses or penalties (which grant or remove dice) prior to the roll. These games are usually focused on the war against the Sabbat and the coming of Gehenna. easier? Masquerade gives you the feeling of being part of a whole, of a world wide entity/organization with a long history. As the title states, I would like to know the biggest changes between the two systems, both mechanic-wise and story-wise. ". Vampire®: The Masquerade-Bloodlines™ delivers a new type of RPG experience-one that blends all the core elements of a traditional RPG with the graphical richness, immediacy and brutal combat of a first-person action game. Requiem focuses much more closely on local action compared to Masquerade's global tone. But that's just my taste. The two are essentially different settings with a lot of words in common (and some words in common that mean different things :( ). The third big difference is that in combat, damage is figured directly from the result of the attack roll. In Requiem, the Potency of a vampire's Blood is something they can raise with experience, and each clan has its own origin story. There are some interesting changes to how the vampiric condition works, though. In terms of the story, the Masquerade setting is gone. What are the main differences between Vampire: The Requiem, Vampire 20th Anniversary, and Vampire 5th Edition? Vampire: The Masquerade 5th Edition has since won the 2019 Origins Awards for Best RPG and Fan Favorite. That's true of any system. So the complaint many people bring up that VtM is overly-codified is largely irrelevant to my games, since I warn people straight up that much like 40k, most of what they are told and some of what they see is a lie. I love both but for different reasons, and luckily they feel different enough that I've been able to run both multiple times. I run a VtM game and a CoD and love both systems. Use Requiem. Is VTR simpler? 3.) Personally I think they screwed up vampires the most in owod, so I would use nwod mechanics with owod vampires. I… Joking aside, I'm prepared to argue that CoD isn't inherently mechanically better than WoD. As getting V20 Dark Ages book for free from Onyx Path ( thank you! In the first edition, it required the World of Darkness corebook for … Thanks for contributing an answer to Role-playing Games Stack Exchange! It was first released in August 2004, together with the core rule book for the World of Darkness. It's faster, but it can be a lot deadlier. Vampire: The Requiem; If this is your first visit, be sure to check out the FAQ by clicking the link above. In Masquerade, vampires don't recognize each other on sight; in Requiem, the Beast makes the presence of another vampire and his comparative Potency obvious without concealing arts. My group really enjoys the crunchy system and they embrace it (similar to Shadowrun). Why are tuning pegs (aka machine heads) different on different types of guitars? My Masquerade games tend to be more combat heavy. Can there be democracy in a society that cannot count? The only one that sucked was changeling. Can I use old Masquerade supplemental material in Vampire: the Requiem? Also, all of the sourcebooks are written for use with the VtR book and only the VtR book, meaning you don't see a reference to the Whatcadingy bloodline in a book and have to chase it down through three other books to know what … What would be the minimum human population to sustain a single vampire indefinitely? Although it does not share the same direct effect on ranged weapon damage, it has a pretty close correlation there also; heavy weapons such as chainguns and rocket launchers also have high strength requirements. Also available for Vampire: the Requiem 2nd Edition: ... (masquerade 20, werewolf 20 and now requiem 2nd edition) has come in with huge gouges and damage along the cover due to the shipping methods. Vampires fall into more categories than sparkly or non=sparkly. In Masquerade, the blood bond always forms after three drinks. Caine, as the first vampire, is the first generation, the original vampire. How can I incorporate Koldunic Sorcery in Vampire: The Requiem? Mechanically, I think there are really only three big differences. They might have fixed a lot of stuff, after all. Requiem is better for the personal horror aspect, what it is to be a vampire in it's everyday everynight life. Requiem is lighter and presumably quicker for new players. Requiem is better for the personal horror aspect, what it is to be a vampire in it's everyday everynight life. They get more powerful with age thanks to Blood Potency, so lineage doesn't matter as much. This is very, very true. If you never played Masquerade as anything but a city game, I don't think you'd find it much different. We went to Requiem 2nd Edition when it came out (Blood and Smoke), but we've since gone back to 1st Edition for all of our CoD games. Ultimately the mechanics are a matter of taste. All responses must cite actual experience or reference others' experiences! Learn more >> To start viewing messages, select the forum that you want to visit from the selection below. It's easier to change the names of the players in metaplot than rebuild the wheel, if … Although it is an entirely new game, rather than a continuation of the previous editions, it uses many elements from the old game including some of the clans and their powers. Noun to describe a person who wants to please everybody, but sort of in an obsessed manner. In my opinion 2nd edition really picked up it's game. MathJax reference. Am I burning bridges if I am applying for an internship which I am likely to turn down even if I am accepted? Many of the gripes and negative stigma around Requiem were from how awful 1st edition was. Masquerade vs Requiem News: Username: Password: Home; Forum; Help; Search; Calendar; Downloads; Login; Register; PlanetVampire.com Forum » PNP Roleplay » New World of Darkness » Masquerade vs Requiem « previous next » Send this … Re: Requiem vs Masquerade: 5 years later. Every Childe is one generation higher than his/her Sire.There have been a total of 15 generations of vampires, with the 14th and 15th being considered cursed, almost all of them being Thin Bloods. Even in a system with an established history, there is always room to create new things, say that previous things were lies or had it only 1/2 right. Has a state official ever been impeached twice? Dramatic failures only occur when you are reduced to rolling a chance die (one die that only succeeds on a roll of 10) and it comes up a 1. Requiem mechanically smoothed vampire to a much more playable system. (In fact, there are hints in the clanbooks that suggest that all five clans are actually separate kinds of supernatural being with some common connections.). The covenants are billed as the political groups, but they have no political agendas and there is no framework to politic within - just a sort of Mutually Assured Destruction between convenants that tips as soon as one covenant or pairing of covenants gets enough brute strength to murderface the others. In Requiem, the level you possess in that discipline is added to it. To learn more, see our tips on writing great answers. How do the two games' rules stack up against each other and against earlier versions of Vampire? Vampire: The Masquerade – Bloodlines 2 is an upcoming action role-playing video game developed by Hardsuit Labs and published by Paradox Interactive.A sequel to Vampire: The Masquerade – Bloodlines (2004), the game is part of the World of Darkness series and based on the tabletop role-playing game Vampire: The Masquerade. For Vampire: The Masquerade - Bloodlines on the PC, a GameFAQs message board topic titled "So what's the deal with werewolves? Asking for help, clarification, or responding to other answers. In Requiem, bloodlines are more common, and can be joined or designed by vampires of sufficient power intentionally. It turns them into gods. This is true of all of the NWOD/CofD settings - Masquerade is not Requiem, Forsaken is not Apocalypse, Awakening is not Ascension. We wouldn't know how many there were of if they ever existed. Vampire the Requiem 2nd Edition character creation - Duration: 52:54. In Masquerade, the blood bond always forms after three drinks. ), Exalted, and Chronicles of Darkness (Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, etc.). White Wolf has published a good translation guide for playing Masquerade with Requiem or vice versa. In Requiem, the number can be more, and is uncertain. The core differences between the games are primarily thematic in nature; in many ways, Requiem had been closer to Masquerade as it was originally conceived than Masquerade had become during its original thirteen-year run. It really is a personal preference, since the two games do very different things. What are the differences between Vampire: The Masquerade first and second edition? There is no reason beyond an interesting story to always stick to canon in either one. To use an MMORPG term, these games are more sandbox. Definitely personal preference. There are seven (or six) clans belonging to the Camarilla, an organization that feels they're best served hiding from humans. The only one that's good is changeling. V:tM all the way. To add a touch of pedantry - Reckoning is not Vigil, either. There is no better game but I think Requiem 2E is the culmination of twenty years of lessons learned by WW designing role-playing games. After a large outcry over just a small preview from the V5 book, many fans have been wondering just what the rest of the book looks like. I'm a Masquerade guy. So it COULD be the better game, but I'd never know. [Games Anatomy] Veteran Of The Edition Wars - Vampire: the Masquerade vs. Vampire: the Requiem Edition warfare is a funny old beast. A lot of katanas and trench coats. How to reveal a time limit without videogaming it? I'm actually using that guide to run my Masquerade game using Requiem's rules. You either succeed or you get an exceptional success. How well can you emulate one game with the other? What (in the US) do you call the type of wrench that is made from a steel tube? Masquerade is like attending a celebrity party that you are barely welcomed at. 30:23. In Requiem they wouldn't be. Making statements based on opinion; back them up with references or personal experience. All I know of Vampire: The Masquerade is pretty much from Bloodlines (damn fun game, I love it. And as I'm thinking about it now, I'm kind of fine with that. What are the major differences between Vampire: the Requiem and Vampire: the Masquerade? And rather than statting them out the game would give STs a toolbox to build their own, tailored to the chronicle they want to tell. There is no better one, because the themes of the two games are very different. Setting-wise they both have a lot to offer. And why? Vampire: The Masquerade is the original roleplaying game of personal and political horror. A lot of the joy in these games come from amassing power through politicking. My Requiem games tend to be more focused on living as a vampire. Mechanically, Requiem is superior. What are the major changes made to Vampire: The Masquerade for its 20th Anniversary edition? I prefer the tone and story of Masquerade, but I fully admit I'm VERY biased - I played VtM in freakin' high school, so the nostalgia is strong. Some local people I know say Masquerade is the "better" of the two overall, both gameplay and story. Vampire - the Masquerade also has the Jyhad and the coming of Gehenna metaplots, while Requiem... has no real universe-wide metaplot. Requiem is also a much "dirtier" game than Masquerade; the glamour of the '90s (almost '80s) vampire world and its global conspiracies gives way to a grungier, more visceral modernity. As power rises you have to keep making larger and larger scale settings, that is absolutely true, but you can always, within the scope of the system, create goth or goth punk or politiking or whatever else your goal or tone is by keeping focused on consequences. Vampire the Masquerade V5 Review The past month has been a weird time to be a World of Darkness fan for many of us. I get decent mileage out of this (available on DriveThruRPG!). Although you could transplant the story from Masquerade and implant it in Requiem. As he sired Enoch, Irad and Zilah, they became the second generation and so on. My preference isn't based in loving what I first played - I prefer Masquerade and Apocalypse from OWOD, but also Awakening and Lost from NWOD. Why do electronics have to be off before engine startup/shut down on a Cessna 172? Exactly what others have said, personal preference. However, I'd contend that even if they made major improvements, the system is still going to have enough material flaws that it would be impossible to say it's an objective improvement over WoD. Criminal Intent (Vampire: The Requiem) Regular price: $6.99 Bundle price:$4.53 Format: PDF How far will you go to preserve the Masquerade? If the party can kill the bosses for example, then that means other people can kill them too. Do you want a world spanning, high powered conspiracy thriller? I'm a CoD guy, but I always like (old) World of Darkness factions to exists in CoD games as Z-Splats - Bloodlines, Lodges, etc. I find Requiem to be infinitely easier to learn and run, though, due to its toolbox nature and lack of metaplot. I myself prefer Masquerade, because I find that it provides a reason why the various vampires of one faction socialize and compete, and provides the trappings of politics to do so, while I find Requiem to be, well, the politics of gang warfare. It all to me depends on consequences. Spot a possible improvement when reviewing a paper. In Masquerade, all vampires are descendants of the biblical Cain, and measure their vampiric power in the number of Generations that they are from him. Vampire: The Requiem is a role-playing game published by White Wolf, Inc. for the Chronicles of Darkness setting, and the successor to the Vampire: The Masquerade line. I know it's a bit reductive, but you could if you wanted do Blade/Underworld in Requiem and Ann Rice in Masquerade. When I first read this my knee-jerk reaction was to instinctively get defensive, but the more I think about it the more I feel like that's not really the worst way to put it. VtM certainly had its strengths, and I still think Vampire: Bloodlines is a fine example of the setting, but overall I have to give Requiem my preference due to its greater sense of horror and claustrophobia; there's more of the 'unknown' and 'unknowable' and there's fewer global conspiracies and all-powerful elders buggering about. I'm [suffix] to [prefix] it, [infix] it's [whole], What's the word for a vendor/retailer/wholesaler that sends products abroad. Next is that botching (or "dramatic failure") just doesn't happen as often in the new World of Darkness system. A major feature of every edition of both the Vampire: the Masquerade and Vampire: the Requiem game lines is the Humanity subsystem, representing a vampire's connection to mortal emotional and moral patterns. In Masquerade, the dice pool to activate a discipline was formed from a combined Attribute and Ability. Masquerade story in Requiem systems is pretty much how I roll these days. Why should I choose one over the other? Although if you're into world building and telling your own stories Requiem, again is the way to go. It’s also proven to be an incredibly popular with fans, though not without controversy as the game attempted to move from a previously PG-13 view of vampires to a … Requiem also had the Jyhad, it's just not called that. Who are the movers and shakers in any larger city in Vampire: the Requiem? Overview. In my opinion owod was great for story, worldbuilding, and villains. rev 2021.1.15.38320, The best answers are voted up and rise to the top, Role-playing Games Stack Exchange works best with JavaScript enabled, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company, Learn more about hiring developers or posting ads with us. Use MathJax to format equations. Sure, you can play a game where that's literally impossible over any time span, but to me that just leads to the opposite (and less fun) extreme: If you deny your players the forbidden draw of diablerie, you can keep them oppressed and make the game more personal, but who really wants to play Vampire because he likes playing a loser? How can I improve the social / mental combat system in Vampire: Requiem? A relatively minor difference related to that is that success really isn't measured in degrees in the new system. faster? Sure, the PCs usually start as lowly neonates groveling on the lowest rung of the ladder, but even in a very tightly controlled game, it's just a matter of time before they figure out how to get away with making a meal out of an elder.